Downloads
>
Development Tools > SpriteCraft
SpriteCraft
2.2
| Publisher: |
Teggo/MoleStudio
|
|
| Award: |
 |
| Date added: |
July 20, 2005 |
| License: |
Freeware |
| Supported OS: |
Windows 98/Me/2000/XP |
| Minimum requirements: |
Direct3D 7 or OpenGL 1.1, DirectSound |
| File size: |
1090K; Download Now |
| Date released: |
July 20, 2005 |
| Uninstaller included?: |
Yes |
| Screenshot: |
View screenshot |
| Virus Report: |
Clean! July 14, 2007 |
Publisher's Description
SpriteCraft is a sprite game engine for quick and easy development of qualitative 2D games. With SpriteCraft even a beginner programmer can quickly create a game in any suitable programming language.
If you want to: - create great games without writing tons of code; - program games quickly and easily; - develop games with your favorite programming language and in your favorite programming style, then SpriteCraft is definitely what you need!
Features: - High-level objects management SpriteCraft provides high-level, easy and clear management for all the game objects. Besides of that, it allows you to efficiently automate some operations and assign specific reactions on a variety of events.
- "2D via 3D" approach Although SpriteCraft provides author with a sprite-level interface, the engine itself works with 3D objects and intensively uses the extended capabilities of 3D-accelerators. This allows to perform a lot of calculating operations directly on the video card and lower CPU usage.
- Basic particles system Particle systems are required to show various explosions, trails, fire, fog, smoke and other similar effects.
- Creating tile maps Tile maps allow you to create scrolling background which can also be cycled and/or multi-layered. Tile maps are really indispensable in creating scroll-shooters and other scrolling arcade games.
- Collision detection SpriteCraft gives you convenient mechanisms both for automatic and explicit collision detection. During collision check, the sprite may be considered as a circle, a rect, or a bitmask, which grants you with a range of comparing types, from faster "circle-to-circle" upto slower "pixel-to-pixel".
Other features: - OpenGL and Direct3D/DirectSound/DirectInput support - You can write you games in any language supporting COM: Microsoft Visual C++, Microsoft Visual Basic, Borland Delphi, VBScript or JavaScript. - Powerful scripting language |
|
|
|
|